Here you can check out game jam pieces, games in development, and games on the market. Enjoy!
Alpenwolf liked my work on Elveteka so they asked me to work on their next project, Divine Right. We’re converting the old 1979 board game by Glenn A. Rahman and Kenneth Rahman into an online multiplayer game, complete with AI! There’s a lot going on underneath the hood so all I can show for now is the title screen music.
What stands out here? The light shining down from the heavens through the tower, the statues staring down onto the monarch, the monarch looking up. He is aware of the historical moment, comparing himself to the great men of the past. The tower and the army – a marriage of martial and magical forces. Between the stone and the light, a sense of lightness and heaviness, all at once.
The lore: an ancient empire, the Scarlet Witch King, the Cataclysm, the fall of the Lloroi, barbarian tribes become kingdoms, the war for Minaria. The fall of the Lloroi sets up everything that follows – perfect for the title screen. I as wrote this piece I thought of light, stone, magic, war, and the fall of an ancient, powerful race:
I’ll update this post as we make progress.
I felt it was important to study game design in a formal setting, so I took a course on game development with Finnish company Alpenwolf. As part of the course I did the music and sound effects for Elveteka, an action game based on Karateka for Apple II.
Elveteka follows the Elven protagonist through several environments, each with its own music. At the end he battles orc warlord Gwarzul, who of course gets a heavy metal theme song. The game required a full sound track and was a lot of fun to make. Here’s a promo clip:
Here’s what producer Tief Blau had to say about me:
“Jared was a pleasure to work with. He was very reliable in getting the work done on time, flexible in responding to changes in design or direction, and capable of working independently without direct supervision.”
Play it here: