Deal-making, basic precepts:
If you’re making money, I should be making money.
If there’s no money, your game should express something I want to say.
If I have to put other projects on hold, you should pay me up front.
Revshare is only as good as marketing.
The bigger the project you want me to commit to, the more past success you should demonstrate.
A build says more about a design than a design says about a build.
Skillshare is as good as cash, if you’ve got something I need.
You can be time poor and money poor, but not also competent.