Here you can check out game jam pieces, games in development, and games on the market. Enjoy!
NBA Life
In March 2017 I finished NBA Life for Hitcents.com, making hiphop tracks and sound effects. The NBA is a big brand so it was quite a load to carry. The goal: step into the mind of a high profile NBA athlete and give the player the opportunity to feel like a star. The art has a sort of “retro futurist” look with heavy fashion influence. From that jumping off point, I included several peacocking moments in the soundtrack. Think of a high status person who wears outlandish cloths and gets away with it because he has incredible self-confidence.
Working with Hitcents was a great experience and I’m looking forward to working with them again if the opportunity arises. Here is some gameplay video.
The game is no longer on the market, unfortunately, but my work was well received. Here’s what they had to say about working with me:
“Working with Jared was a joy. He could take a little direction and chase down and zero in on the right sound. Our team provided some visual mood boards and a few track samples and Jared ran with it from there. One thing I enjoyed in particular was his self-sufficiency. He did not require a lot of feedback to keep moving forward and he continued shaping the music and SFX, polishing them with each update. His expertise and attention to detail was a great value to our project. I would gladly collaborate Jared again, and recommend his talents and services to others.”
-Joe Tudor
Creative Director at Hitcents.com
Ribbon Dive
My friend Robin and I collaborated on this game in early 2016. It’s a flappy bird-like with interactive music. I got to do some very cool things with FMOD!
The music oscillates between two basic themes, gameplay and death, and transitions on a dime between them. Over time the music moves between complex and simplicity. After death, when you resume playing, there is a send-off theme that randomizes each time. When you run out of jumps a hi-hat pattern plays softly.
Overall, it was a lot of fun. I’d like to do more projects like this: small games with outsized interactivity. I may have gone overboard with the interactive melodies – maybe it was a little bit too granular. Next time, I’ll look for smarter ways to make transition between the various phases of gameplay.